Diablo Immortal’s First ‘Major’ Update Will Turn Warrior Camps Into Castles

Diablo Immortal’s next update will be its biggest yet, bringing a complete overhaul of the game’s much-maligned Warband system, plus an additional dungeon, new set items, another Seasonal Battle Pass, and more. Moreover.

Defined as Blizzard’s first “major” update to the game (the developer classified all previous free-to-play mobile ARPG updates as “mini” updates), Forgotten Nightmares’ feature list is certainly significant. . Foremost are changes to Warbands, which serve as mini-clans of up to eight players that, in theory, are there to reward small groups of players for playing together. In reality, the feature was criticized by players, as earning rewards by being part of a Warband often required all of its members to be online at exactly the same time in order to complete certain activities.

The Forgotten Nightmares update appears to fix some of these issues, but only time will tell if players are happy with the changes. When the update arrives on September 27, Warband Camps will no longer be replaced by the new Castle Cyrangar. Warband members will no longer be required to kill a certain number of monsters together in order to establish their base of operations. The requirements for Warband Helliquarry raids are also being adjusted, and the update will only require four members of a Warband instead of a full team of eight. Completing a Warband Helliquary Raid will grant members an additional 400% increase in Warband Sealed Chest drop rate, with the bonus resetting every seven days.

Castle Cyrangar will perform some of the same functions as Camps, like providing passive bonuses for Warband members and a cool social space to hang out, but will also introduce new gameplay features. Players, either solo or with other Warband members, will be able to explore the demon-infested depths of their Warband castle to unlock various rooms that provide passive bonuses to Warband members assigned to them. These rooms can be upgraded with items acquired by fixing the castle from its demonic problem.

Along with ridding the castle’s bowels of demons, players will need to defend the exterior of their castle from demonic hordes. Once a week, Warband members can team up to conjure waves of invading demons, which will grant them experience and various rewards for successful defense. For players looking for a challenge, a replayable “endless” castle defense mode will also be available, complete with leaderboards and an exclusive portrait frame for top performers.

The main attraction of participating in the activities of Castle Cyrangar is the possibility of earning ancestral weapons. They are not weapons in the traditional sense in that they are not equipped directly on your character, but rather are placed on what is called the Ancestral Board, which grants each weapon’s stats to all members. from the Warband as a passive bonus. . However, players can also find and equip the Cyrangar Castle Activity Summon Equipment, which will give them a chance to activate various special effects unique to specific Ancestral Weapons.

Changes to Warbands headline the update, but there are also new items, gems, and an additional dungeon. In the new Silent Monastery dungeon, players will need to light up statues in a sacred temple in order to push back the darkness. There’s also a new Helliquary boss for players with a combat rating of at least 6175 to face, Izilech the Misshapen.

A new set item group, the Gloomguide Prize, is designed around dash skills, and there are three new Legendary Gems players can earn and equip. A new Scouring the Darkness event will run from September 28 to October 19, and a revamped version of the game’s Hungering Moon event will also debut on October 6. The update will mark the start of the game’s fifth season, with a new Battle Pass.

Despite fan criticism of the game’s monetization model, which allows players to pay for electricity, Diablo Immortal has reportedly earned over $100 million since its launch in early summer. Blizzard President Mike Ybarra has defended how free play is monetized, even as Blizzard reassures fans that Diablo IV’s in-game store will only offer cosmetics.

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